Warhammer 40000 : 4 Reasons why Imperial Guard need the Greater Good ! (IG review)
Hello everyone !!!
Time to conclude this Psychic Awakening week with: 4 reasons you need the Greater Good with the Astra Militarum ^^
Let see why !
6 new doctrines to choose from when selecting Tempestus unit. The doctrines were already revealed by gw but still, let's take a look at them (one).
Crack shots! hot-shot guns getting +6'' range to 24". That means rapid-fire up to 12" while the Deep strike is more than 9". You can even buff them to rapid-fire 2 with the order. 40 hotshots attack for 10 Tempestus Scions (90pts) and 1 order from a Tempestus Prime.
Note: Tempestus prime gives 2 orders per shooting phases so it's a good idea to drop 2 squads of 10 scions with a prime (230pts) for 80 shots !!!!!!! That some serious Dakka don't you think ?
Currently, Tempestus don't have enough stratagems...That's going to change with some excellent additions
Precision drop: Drop 12 Scions from a Valkyrie without risk and within 5" of the enemy. Neat! Imagine one Valkyrie, up to 12 melta, dropping 5'' from that annoying knight, kaboom !!! (276 pts full kit and wreak a knight costing twice !).
If you bring a Tempestus Prime you also can use Elimination Protocol order to reroll wounds! (Prime can drop behind the scions with normal chutes rules as you just need to be within 6" )
note: Eagle is a good regiment for this strat too with +1 to shoot when disembarking.
Daring Descent: Another drop within 5'' stratagems but reserved to Gorgonnes Regiment and it's only one unit. Still, it's possible to have a patrol Detachment and drop one unit in a hot zone for a double-tap + charge.
Point Blank: New bread and butter stratagem, At half-range, hot shots weapon are strength + 1
Killing Zone: +1 to wounds against one enemy unit that already lost one model this phase. complement perfectly Point Blank Stratagem in a double drop situation.
The drop you should do: Take 20 Tempestus Scions in 2 units (180pts), one Tempetus Prime (40), select Crack Shot doctrine. Drop Double shots both unit with First rank fire. First unit shoot with Point blank stratagem, then second benefit from Killing zone bringing the whole 80 shots to 4+ to wounds against Space Marines
These 4 stratagems are going to change a lot of games for the Tempestus and the Imperial Guard as a whole!
full list :
Iotan Dragon trait is awesome ! remove cover against shooting. Also the trait is used during shooting phase so the timing is perfect for deep strike insertion and double-tap.
A second good option is: Lambdan Lions, reroll 1 withing 6 is perfect for plasma spam & deep strike! (considering that lion Regiment Doctrine is extra -1 ap). It utilises the same plan but this time you optimise the plasma damage as you can't double-tap with las gun. Both squads with 4 plasma guns, warlord grant reroll 1 to hit, order grant rerolls 1 to wounds (or all wounds vs monster and armour), Supercharge shot, for 8 shots with S8 PA -4 dmg 2 per squad (rerolling one on both rolls ! ) should wreck a lot of Primaris squads! (+44 points per squad for the plasma)
note: extra Warlord trait with stratagems. Yes even if your main detachment is Regular Astra Millitarum, you can get a warlord trait for your Tempestus Prime.
5++ aura within 6 for Lambdan lions
Pistol 3 plasma pistol for Iotans Dragons (they get all the good stuff !!)
With all these Tempestus Scions buff this is the book you need.
There so many good combos for them now !!!! Hype to the max!
Back to the canon fooders^^
If you are bored with the 6 regular regiments. The Greater Good presents rules to make a custom one. A list of 12 options, you select 2 as usual. A few choices are very good and open new styles.
Gunnery Experts: The first one has a weird wording, but with it you can re-roll the numbers of shots. While you can reroll only one dice, it' still very good on most 2d6 or 3d6 weapons.
Also, TITANIC keyword is NOT excluded if you don't take them in an auxiliary (why would you). Baneblades have 3d6 shots weapons !!! The Simple but reliable and sturdy Leman Russ can get 2 X 1d6 shot and you can reroll both of them! That's awesome !!
Manticore is 2d6 shot with one dice reroll. Always rerolling the lower roll bring a 52% to have 9 shots ! and chance of having less than 4 shot are less than 5%. Manticore is S10 ap2 1d3 Dmg (only 4 shots per battle)
A Basilic already rolls 2 dices and keep the best, but if you can reroll the lowest it's a great stability fix.
Disciplined shooter is awesome too, plasma double taping from 18" after moving is serious stuff ^^
Jurry rigged is a nice auto repair is you plan to spam Tanks
Wilderness survivor is free cover save to all infantry...it's a good combo with Disciplined shooter as you just want to walk+shoot. It's quite good with bodies spam + Plasma gun!
rest is ok, check the list if you want.
Why giving a Warlord trait to a puny human when your tank can get a 2+ save ? Instead of a Warlord trait, you can choose a Tank ace.
3 lists: one for Leman Russ, one for missiles and Artillerie support and one useless for SuperHeavy
Leman Russ list is awesome, you need this Up-armoured commander! In the end, except steel commander and Armoured Rush, the other four are good choices!
Support Aces: 2 abilities increase damage output and this is what you need. If you already have the reroll on the number of shot from the Doctrine, you can take DMG3 on a manticore !! if not, well stocked magazine is a good traits
Super Heavy : hmm nope ..sorry.
If you want an extra Tank Ace use this Stratagem :
Do you need more Tanks Stratagem? Psychic Awakening got you covered.
Like all Stratagems in the Psychic awakening series, you get a menu of specialised Stratagems. Strongs but limited in scopes to affect only one unit and of a certain type.
the ones worth your time are: Relentless, Direct Onslaught, experienced eyes, hail of fire, Focused Bombardement.
Relentless help when your Leman Russ is nearly terminated, and you need it at full capacity!
Direct Onslaught is great for the Manticore combo for 2D6 shots with reroll, hitting on 3+ with Damage 3 with aces support and strength 10
Experienced eyes : extra 1 AP for plasma spam by Veteran, very good with the 18" double table doctrine.
Hail of fire : 2cp is expensive but if you need the max number of shots on both shot that' good !
Focused bombardment: affect the Master of Ordnance and as you have one anyway it can be usefull!
That's it. Here are your 4 reasons why you need greater good !!
I am a big fan of the new Tempestus Options, also it look like the Manticore are viable now (but i am biased i love the model !!)
Warhammer 40000 Psychic Awakening : The Greater Good, Genestealer Cults Review
Following the article on the Tau (here ). We'll review today the Genestealer Cult rules section included in the Greater Good book of the Psychic Awakening series.
Only 10 pages of the Greater Good or so are allotted to the Genestealer Cults. They get Custom Cults making, new stratagems, and a psychic table for each named broods from the codex. Also included, the ambush and Brood brother rules, amended by the different ERRATA.
Instead of the 6 cults included in the codex, you have the option to build your own Cult! The Cults from the codex are all fine choice as you can see (included the one from the codex for comparison purpose.) but if you want some variety or want to try some special tactics list you can toy with the new options presented in this book. Before that check the old one so you know the competition ^^
Now the if you want to build your own cult, choose 2 powers from a list. 11 options to choose from. some goods, some bad. Build the Cult you need for your list or make a Cult enabling new optionsn, your choice! This comes at a price, as the powers presented here are weaker (even when you take 2). Also, the new Psychic Powers are reserved to the 6 Cults.
The best one are :
These 5 abilities are the best in the book IMO. Are these strong enough to change the average GC list? i don't know but I hope we'll see new variation!
I'll include the full list but truly, the one lefts are not that great :/
Units specific stratagems are the theme of the one included in the book. These new stratagems open new list options as you can count of a bit more on certain units. Strong but limited in scope as they only affect one specific unit or one character each time.
for example :
Evasive Driving is cool if the opponent doesn't have High PA weapons at the ready. Also, the timing of this stratagem is a nice trick, as you can force the opponent to use a lot more firepower than he originally planned.
Sanctus threat extender is good too if you want to get those pesky support characters, heavy units or even tag an objective.
note : With the number of Stratagems, it's going to take a lot of practice as a player to keep all those in mind and use them at the right moment. Rewarding decision making during the game is a good thing !!
For reference the full list
6 new Psychic powers, but restricted to named original cults.
Undermine : The spell is very strong as you can really "fuck up" the enemy plan. Still with a warp charge of 8 it's risky to count on it !
Synaptic Blast : Waaaaagh ! not very good but look fun ^^
Undying Vigor : 5+ feel no pain ? and not limited to infantry ?
Decay : -1 save against an enemy vehicle is good !
Last Gasp : meh :/
Mutagenic Deviation : Target limited to infantry, range is 12" only, and for melee attack. Still if you can make it work it's awesome !!
4 of these spells are good and can be built upon, it's a strong incentive to play with a Named Cult...
That's it for the Cult review. Custom Cult making seems a bit weak to me unless you go Yolo and build all the list around what you get. Still, I think it's a better option to take a Named Cult to get et extra Psychic Power.
The second review of the Book is done now. All that left is the Imperial Guard that I'll do tomorrow. in the meantime you can check the Tau review here